Tim Probert
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"After a battle that nearly cost them their lives, Bea and Cad awaken in the hidden settlement of the Arsai, mysterious creatures who can glimpse into the future. The Arsai's vision paints a dire picture for their planet, as the bird Kest Ke Belenus--now awoken from a restless slumber--threatens to destroy all the Lights of Irpa. Desperate for a solution, Bea and Cad seek out the help of a water spirit known as Lorgon, whose ancient wisdom may help...
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Something big has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which occur every half century. The Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash, a forbidden human, secretly disguised as a minotaur, is no stranger to impossible odds, and neither are her friends, the Danger Club, who recently battled a necromancer and his army...
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Being a human at the prestigious Dungeon Academy is strictly forbidden. That’s why Zelli Stormclash must keep her identity a secret! Disguised as a minotaur, Zelli does her work, tries her best to blend in with her monstrous surroundings all the while keeping to herself. Unless it involves bullies. Zelli hates bullies and has no problem putting a stop to their antics. When a smaller student is teased by a gang of goblin bullies, Zelli steps in to...
11) Last best hope
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"Zelli Stormclash and the Danger Club have only one goal: save their friend Bauble from the evil clutches of Elgred Morbide. There's only one problem--the evil machinations of Morbide's selfish plots have come to a head, and the final battle for Dungeon Academy has already begun. Deep beneath the desert, a monstrous dracolich is about to be unleashed--an evil, undead dragon bent on revenge against everything in her path"--